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Xl planes simairport
Xl planes simairport










xl planes simairport

These mods reduces my staffing costs in half. (They also have mods for self service ID check stands, self service cash registers and self service ticketing kiosks w/ baggage. Without having to pay staff it’s no problem. I have 4 at each of my L and XL gates and 2 at the S gates. Extremely helpful.Ģ) self service gate agents- there are at least 2 mods for an unmanned gate agent desk. Every person getting on the plane has to stop briefly at that desk so it definitely creates a backup.ġ.) fast floors- these increase the passengers movement to the speed of moving walkways anywhere the floor is laid. I would at the very least double the amount you have now. All aircraft have different requirements depending on their size, and all requirements must be met before the aircraft can be scheduled at an airport. The two main requirements for aircraft is the minimum Gate Size, and minimum Runway Length. You just can’t easily get 300-500 people on a plane in 2 hours.ģ) imo you need more gate agent desks. For an airplane to be eligible land at an airport, it must meet specific requirements. For XL gates I make sure the time at the gate for each plane is extended to 3 hours and regardless of plane size I keep an hour in between flights empty to give some wiggle room for flights departing late or arriving early. Your schedule is likely too tightly packed.

xl planes simairport

Also try moving walkways to get your passengers from place to place quickly.Ģ.) you have a lot of flights being canceled and each one of those planes is hundreds of missed departures. Add LRT stations and increase the frequency of their stops to match your needs. I would suggest at least moving the road and drop offs closer to the building, also check your transportation graph and make sure you have enough capacity. All that excess floor space is time consuming for passengers. It's well deserved, look we all know that Alpha games are being published on steam in droves now and most of them get the initial hype train that leaves just as fast as it came.1.) passengers have to do too much walking around. You guys seem in touch with your vision and your target market, you have a game at it's foundation that is offers endless creativity for the end-user. You are also engaged with the community directly which is more then what's required at this stage, you could just hide behind "announcements" instead of being so hands on. They do have the Antonov cargo plane and the Buluga cargo plane. The shit storm will come though, even for an innocent game like this. The only X planes so far commercially are A380 and B747. The loyal will be the minority and critics will be loud, stay the course and let the game speak for itself. Make changes that let players be interactive with one another in game like online leaderboards and milestone achievements.

xl planes simairport

Multiplayer is a big ask but would be a big contributor to the future success of the game. A lot of games don't and I'm not sure why (KSP comes to mind). Graphics have no effect on your appeal or staying power, the cartoonish look is spot on. But maybe a 64-bit version would allow top end cpus to host giant sized maps with his 3 friends. Sorry for the rant-like post, again you've done a wonderful job and you truly seem like good people. Your security area moved to a point which is dead centre on the XL map.Okay, this is similar to how I want to make my airport, but I have a few design modifications to your airport. Baggage placed in the centre of the 2 roads.2 roads from the main road leading into the middle of the map and circling back.Ticketing area placed next to security.












Xl planes simairport